The potential release dates for the PS5 and Xbox Series X are coming closer, as millions of gamers from all over the world are looking forward to the new devices.
Sony and Microsoft have already highlighted some of the features that will be available on the next-generation consoles, and they are quite impressive. The Unreal Engine 5 tech demo proved that Epic Games had been hard at work, with the novel Lumen and Nanite technologies being used to captivate the viewer, as impressive details can be rendered in high fidelity.
While the new hardware promises impressice graphics and the introduction of revolutionary gameplay elements, there is also a critical aspect that hasn’t been brought into the spotlight: the file size of the video games designed for the new consoles.
Many of the recent AAA titles require an impressive amount of storage space, with one of the most infamous examples being Call of Duty: Modern Warfare. The title requires 180GB of storage space, which is almost half the storage capacity that can be found on the original versions of the PS4 and Xbox One.
Advancements and mitigation
The SSD storage solutions employed by the new consoles could address a part of the problem as they use an innovative architecture. HDD works faster when data is duplicated and present in areas that are easy to locate and read. Such a requirement isn’t needed for SSDs, a factor that could lower the file size in the case of some titles.
In the case of previous consoles, the owners could handle the need for storage space by using several hard drives that could be swapped easily and without the need to purchase expensive iterations. This is no longer an option as the Xbox Series X will use a custom expansion slot that is compatible with select SSDs, while the PS5 is limited to M.2 SSDs that have been certified by Sony.
Only time will show the real file size of next-generation video games.