The problem of the Final Fantasy VII Remake

The Final Fantasy VII remake has been out in the wilds for a while, gathering gleaming reviews from fans and reviewers alike. However, despite the impressive gameplay experience and high production standards the ambitious project is threatened by several factors.

Final Fantasy VII was a major milestone for Square Enix in at release, as it was the first entry in the series which offered 3D graphics, while also offering the longest story and biggest world in the franchise. It became a quick hit and the company decided to use some of the traits for the development of other games in the series.

As Final Fantasy VII became the standard for other Final Fantasy titles the company decided to complement the popular storyline with the release of four additional games: Before Crisis, Crisis Core, Last Order and Dirge of Cerberus, offering a wealth of additional content that could be explored and savored.

When Square Enix announced that the Final Fantasy VII Remake will be the first in a series of episodic releases many fans were disappointed by the decision, with some arguing that the company has become too greedy. However, the real problem is represented by the sheer scale of the remake and the time needed to develop the other parts of the game.

The Final Fantasy VII Remake is focused on the Midgar section of the original game, which only represents a quarter or even less of the available content. In an ideal world a new part or episode will be released every 3 years, which means that players will have to wait at least nine years to be able to finish the entire story arc of the original game. If Square Enix decides to add content from at least one of the spinoff titles the gap between the titles will be even longer, and many fans could lose their interest.

Only time will tell if the approach will work, but for now the remake is a hit.

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